As an emerging science and technology, VR can play an auxiliary role in the education field that cannot be matched by previous teaching tools. From the perspective of students’ knowledge learning methods, traditional education is that students passively acquire knowledge from teachers’ lectures. This method makes learning boring. If students are not proactive and motivated, they often fail to obtain good learning results. It is difficult to better imagine the artistic conception and graphic space structure. And combined with the VR education method, through its immersive, interactive and spatial characteristics, so that students can devote themselves to the three-dimensional virtual environment constructed by the computer. Perceive the environment through visual, auditory and behavioral interaction to enhance students’ interest and imagination.

Judging from the current landing situation, VR education has gradually matured in technology, but there are certain bottlenecks in the popularization of education, which can be simply classified as the following aspects:
1. Dizziness, comfort and price threshold brought by hardware equipment;
2. The customization efficiency is low and the cost is high.