1) Consider any technology and evaluate its effectiveness by using any 3 aspects of Bates’ SECTIONS model.
Hello everyone,
I would like to choose Kahoot! to discuss based on Bate’s SECTION Model.
Kahoot! is a game-based learning platform, used as educational technology in schools and other educational institutions. Its learning games, “kahoots”, are user-generated multiple-choice quizzes that can be accessed via a web browser or the Kahoot app. Kahoot! can be used to review students’ knowledge, for formative assessment, or as a break from traditional classroom activities. Kahoot! also includes trivia quizzes.
based on Bate’s SECTION Model:
1)Students: All grades students can use this tool, and it is easy for them to access this learning platform.
2)Ease of use: Kahoot! are user-generated multiple-choice quizzes that can be accessed via a web browser or the Kahoot app.
3)Costs: It is free for students.
4)Security & Privacy: The Children’s Online Privacy Protection Act of 1998 (U.S.), the Family Educational Rights and Privacy Act (U.S.), the General Data Protection Regulation (E.U.), CCPA
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